Stereo Projections: Background, Mathematics, and Use

Viewing in 3D

Introduction

Interactive graphics systems such as OpenGL send coordinate data provided by the programmer through a series of transformation and other processes. A cursory overview of the initial portion of this process can be summarized as follows.

To understand projections in general and stereo projections in particular (the real focus of these notes), we need to flesh out the "view orientation" portion of this process a little more completely. The remainder of this section assumes we have our model defined in world coordinates and then examines the process of converting that description into an eye coordinate description.


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