Basic Shape Creation and Rendering  2.0
Tools to create and render common shapes like blocks, cylinders, cones, and spheres
BasicShapeRenderer Member List

This is the complete list of members for BasicShapeRenderer, including all inherited members.

BasicShapeRenderer(ShaderIF *sIF, BasicShape *shapeIn)BasicShapeRenderer
getMCBoundingBox(double *xyzLimits) constBasicShapeRenderer
renderShape(FacePrepFcn prepareForFace=nullptr, void *caller=nullptr)BasicShapeRenderer
setGLSLVariableNames(const std::string &mcPositionNameIn, const std::string &mcNormalNameIn, const std::string &texCoordsNameIn)BasicShapeRendererstatic
setTexCoordsForBlock(int faceIndex, float sMin=0.0, float sMax=1.0, float tMin=0.0, float tMax=1.0)BasicShapeRenderer
setUseEBOs(bool b)BasicShapeRendererinlinestatic
~BasicShapeRenderer()BasicShapeRenderervirtual