Mipmaps

Mipmaps employ a series of pre-filtered images to help make texture-mapped images look as good as possible at any scale. This is most important when textures have lots of detail.


Original Image Texture
[mipmapLevel=0]
1/2 x 1/2
[mipmapLevel=1]
1/4 x 1/4
[mmL=2]
1/8 x 1/8
[3]
1x1
[N]

Mipmapping is an all or nothing deal. You either define only a level 0 texture map, or you define all mipmap levels. If the original image is not square, the final few mipmap levels will be one-dimensional arrays of color, either a shrinking column or a shrinking row.